grade type name effect price
1 Battle - Card Draw Qi Guidance Elixir At the beginning of the next battle, absorb an additional 1 point of Qi 143
4 Battle - Card Draw Qi Caller Elixir At the beginning of this battle, absorb two additional Qi points per round 2000
4 Battle - Card Draw Earthcaller Elixir At the beginning of the battle, absorb an extra bit of Earth Qi for each round. 2500
4 Battle - Card Draw Firecaller Elixir At the beginning of the battle, each round absorbs an additional Fire Qi. 2500
4 Battle - Card Draw Metalcaller Elixir At the beginning of the battle, absorb one extra Metal Qi each round. 2500
4 Battle - Card Draw Watercaller Elixir At the beginning of the battle, absorb one extra Water Qi for each round. 2500
4 Battle - Card Draw Woodcaller Elixir At the beginning of the battle, absorb one extra Wood Qi for each round. 2500
1 Battle - Damage Wild Beast Elixir +1 to damage dealt in the first round of the next battle 143
2 Battle - Damage Unmoving Stone Elixir Increase Earth damage by 1 in the current battle 231
2 Battle - Damage Scorching Sun Elixir Increases fire damage inflicted in this battle by 1 231
2 Battle - Damage Gleaming Edge Elixir Increase Metal damage by 1 in the current battle 231
2 Battle - Damage Flowing Pool Elixir Increase Water damage by 1 in the current battle 231
2 Battle - Damage Thriving Vine Elixir Increase Wood damage by 1 in the current battle 231
4 Battle - Damage Bloodrend Elixir All damage is increased by 3 in the current battle and each skill activation deals 1 damage to self 2000
2 Battle - Element Authority Flashburn Elixir Gain 【Burn】*1 and increase Fire Authority by 10 at the start of next battle 281
2 Battle - Element Authority Frostmourn Elixir Gain 【Frostbite】*1 and increase Water Authority by 10 at the start of next battle 281
2 Battle - Element Authority Venomglade Elixir Gain 【Poison】*1 and increase Wood Authority by 10 at the start of next battle 281
2 Battle - Element Authority Cliffrend Elixir Gain 【Ruptured】*1 and increase Earth Authority by 10 at the start of next battle 281
2 Battle - Element Authority Twinedged Elixir Gain 【Vulnerable】*1 and increase Metal Authority by 10 at the start of next battle 281
3 Battle - Element Authority Spirecrag Elixir Gain 30 Earth Authority at the start of the next battle 1000
3 Battle - Element Authority Emberlight Elixir Gain 30 Fire Authority at the start of the next battle 1000
3 Battle - Element Authority Truesteel Elixir Gain 30 Metal Authority at the start of the next battle 1000
3 Battle - Element Authority Wellspring Elixir Gain 30 Water Authority at the start of the next battle 1000
3 Battle - Element Authority Forestgrove Elixir Gain 30 Wood Authority at the start of the next battle 1000
3 Battle - Immunity Flamefade Elixir Immune to 【Burn】 in the next battle (lasts 3 rounds) 800
3 Battle - Immunity Panacea Elixir Immune to 【Poison】 in the next battle (lasts for 3 rounds) 800
1 Battle - Protection Tortoise Elixir Gain【Protection】*1 at the start of the next battle 150
1 Battle - Protection Barkskin Elixir At the start of the next battle, gain 【Armour】*5 187
2 Battle - Protection Stoneskin Elixir At the beginning of the next battle, get 【Shield】*10 375
2 Battle - Protection Great Tortoise Elixir Reduce skill damage taken in the next battle by one 331
3 Battle - Protection Xuanwu Elixir All skill damage received is reduced by 4 in the next battle 1250
1 Battle - Soul Sense Mind Clearing Elixir Soul Sense +1 in the next battle 118
4 Battle - Soul Sense Eclipse Moon Strong Soul Pill Increase your consciousness by 10 next time you fight. 8000
2 Battle - Speed Wind Movement Elixir Increase Speed by 5 in the current battle 143
2 Battle - Sword Qi Swordsong Elixir Gain【Sword Qi】*1 at the start of next battle 281
3 Battle - Sword Qi Swordsage Elixir At the start of the next battle, gain 【Sword Qi】*5 1100
3 Breakthrough Foundation Elixir At the beginning of foundation building, absorb one extra Qi. 2500
3 Breakthrough Earth Core Elixir Increase Earth Authority by 20 during your breakthrough attempt to Gold Core 1450
3 Breakthrough Fire Core Elixir Increase Fire Authority by 20 during your breakthrough attempt to Gold Core 1450
3 Breakthrough Metal Core Elixir Increase Metal Authority by 20 during your breakthrough attempt to Gold Core 1450
3 Breakthrough Water Core Elixir Increase Water Authority by 20 during your breakthrough attempt to Gold Core 1450
3 Breakthrough Wood Core Elixir Increase Wood Authority by 20 during your breakthrough attempt to Gold Core 1450
4 Breakthrough Core Condensing Elixir Initial Qi count at the time of pill Array +1 4000
5 Breakthrough Pulse Forging Pill Nascent Formation with 【Meridian】 -1 and 【Will】 -1 per turn. 200 extra points of blood cap can be raised after successful Nascent formation. 150000
5 Breakthrough Great Awakening Elixir At the end of the round, if your Will falls below 50, immediately restore 10 points of your Will. (Effects do not stack) 90000
5 Breakthrough Five Qi Elixir In the Five Qi Dynasties stage, the number of Qi absorbed per round +1 12500
5 Breakthrough Great Revitalising Elixir At the end of the round, if your meridian falls below 50, it immediately restores 10 points to your meridian. (Effects do not stack) 90000
5 Breakthrough Meridian Protection Elixir Restores 1 meridian at the beginning of each round during the broken dan phase 90000
5 Breakthrough Rebirth Elixir When Nascent formation fails due to collapse of will, it prevents death and permanently boosts one's will. 90000
6 Breakthrough Heavenly Fate Tempering Elixir Increase Body Tempering +1 when breaking through to Apotheosis(Effect cannot stack) 1100000
6 Breakthrough Chaos Immortal Form Elixir Initial 【Immortality】 +4 when breaking through Deityfication (effects cannot be stacked) 1100000
6 Breakthrough Pure Heart Soul Tempering Elixir Increase Soul Tempering +1 when breaking through to Apotheosis(Effect cannot stack) 1100000
1 Cultivation Minor Qi Elixir Cultivation +180 225
2 Cultivation Moderate Qi Elixir Cultivation +2000 281
2 Cultivation Lesser Qi Elixir Cultivation +553 608
3 Cultivation Greater Qi Elixir Cultivation +5940 and +30 Elixir Poison if below Foundation Establishment. 5940
4 Cultivation Expert Qi Elixir Cultivation +15840, taken when the realm is less than the Golden Core stage, gaining an additional 30 Elixir Poison. 19800
5 Cultivation Master Qi Elixir Cultivation +118,800, taken when the realm is less than the Nascent Soul stage, gaining an additional 30 Elixir Poison. 118800
6 Cultivation Divine Qi Elixir Cultivation +594000, taken when the realm is less than the God Transformation stage, gain an extra 30 Elixir Poison. 594000
5 Dao Origin Dao Elixir Increases Dao enlightenment points by 1 point 270000
5 Dao Earth Dao Elixir Increase your understand of the Dao of Earth by 600 points 180000
5 Dao Fire Dao Elixir Increase your understand of the Dao of Fire by 600 points 180000
5 Dao Metal Dao Elixir Increase your understand of the Dao of Metal by 600 points 180000
5 Dao Soul Dao Elixir Increase your understand of the Dao of the Soul by 600 points 180000
5 Dao Sword Dao Elixir Increase your understand of the Dao of the Sword by 600 points 180000
5 Dao Water Dao Elixir Increase your understand of the Dao of Water by 600 points 180000
5 Dao Wood Dao Elixir Increase your understand of the Dao of Wood by 600 points 180000
6 Dao True Earth Elixir Increase your understand of the Dao of Earth by 1000 points 1078000
6 Dao True Fire Elixir Increase your understand of the Dao of Fire by 1000 points 1078000
6 Dao True Dao Elixir Increases Dao enlightenment points by 3 points 1782000
6 Dao True Metal Elixir Increase your understand of the Dao of Metal by 1000 points 1078000
6 Dao True Soul Elixir Increase your understand of the Dao of the Soul by 1000 points 1078000
6 Dao True Sword Elixir Increase your understand of the Dao of the Sword by 1000 points 1078000
6 Dao True Water Elixir Increase your understand of the Dao of Water by 1000 points 1078000
6 Dao True Wood Elixir Increase your understand of the Dao of Wood by 1000 points 1078000
1 Healing Novice Healing Elixir Health +40 68
1 Healing Minor Healing Elixir Health +90 106
2 Healing Lesser Healing Elixir Health +170 206
2 Healing Moderate Healing Elixir Health +320 356
3 Healing Greater Healing Elixir Health +600 500
4 Healing Expert Healing Elixir Health +800 700
4 Healing Master Healing Elixir Health +2000 1000
5 Healing Divine Healing Elixir Restores all vitality 3500
2 Lifespan Lesser Longevity Elixir Lifespan +5 1281
3 Lifespan Greater Longevity Elixir Lifespan +10 5000
4 Lifespan Expert Longevity Elixir Lifespan +20 27500
5 Lifespan Master Longevity Elixir Lifespan +30 100000
6 Lifespan Divine Longevity Elixir Lifespan +50 220000
1 Mental State Ice Heart Elixir Mental State +1 168
2 Mental State Bright Heart Elixir Mental State +4 525
3 Mental State True Heart Elixir Mental State +6 1250
4 Mental State Tempered Heart Elixir Mental State +7 15000
5 Mental State Azure Heart Elixir Mental State +9 26250
6 Mental State Divine Heart Elixir Mental State +11 56100
4 Other Fey Attraction Draught Attracts demon beasts from the surrounding area (lasts for 1 year) 6500
4 Other Fey Repulsion Draught Repels demon beasts in the surrounding area (lasts 1 year) 6500
2 Reducing Elixir Poison Lesser Purity Elixir Elixir Poison -2 281
3 Reducing Elixir Poison Greater Purity Elixir Elixir Poison -10 1500
4 Reducing Elixir Poison Expert Purity Elixir Elixir Poison -20 3750
5 Reducing Elixir Poison Master Purity Elixir Elixir Poison -30 26250
6 Reducing Elixir Poison Divine Purity Elixir Elixir Poison -50 56100
3 Stat - Aptitude Talent Spark Elixir Aptitude +1 5000
4 Stat - Aptitude Talent Shard Elixir Aptitude +3 31250
5 Stat - Aptitude Talent Orb Elixir Aptitude +9 82000
6 Stat - Aptitude Divine Talent Elixir Aptitude +12 121000
3 Stat - Comprehension Wisdom Spark Elixir Earth +1 6250
4 Stat - Comprehension Wisdom Shard Elixir Earth +2 18750
5 Stat - Comprehension Wisdom Orb Elixir Earth +4 57500
6 Stat - Comprehension Divine Wisdom Elixir Earth +6 121000
3 Stat - Element Root Origin Earth Elixir Earth spiritual root weight permanent +2 3250
3 Stat - Element Root Origin Fire Elixir Fire Spirit Root weight permanent +2 3250
3 Stat - Element Root Origin Metal Elixir The weight of the golden spiritual root is permanent +2 3250
3 Stat - Element Root Origin Water Elixir The weight of the Water spiritual root is permanent +2 3250
3 Stat - Element Root Origin Wood Elixir The weight of the spiritual root of the wood system is permanent +2 3250
3 Stat - Health Vitality Spark Elixir Max Health +3 2500
4 Stat - Health Vitality Shard Elixir Max Health +7 10000
5 Stat - Health Vitality Orb Elixir Max Health +20 82000
6 Stat - Health Divine Vitality Elixir Max Health +40 121000
3 Stat - Soul Sense Soul Spark Elixir Soul Sense +1 4400
4 Stat - Soul Sense Soul Shard Elixir Soul Sense +2 18750
5 Stat - Soul Sense Soul Orb Elixir Soul Sense +4 57500
6 Stat - Soul Sense Divine Soul Elixir Soul Sense +12 80000
3 Stat - Speed Speed Spark Elixir Speed of Transport +1 1875
4 Stat - Speed Speed Shard Elixir Speed +3 5000
5 Stat - Speed Speed Orb Elixir Speed +9 26250
6 Stat - Speed Divine Speed Elixir Speed +12 56100